Searched refs:LIMIT_Y (Results 1 – 1 of 1) sorted by relevance
141 const float LIMIT_Y = mBoardHeight / 2.0f; in updateSceneGraphs() local155 b->flock((const Boid**) &mBoids, NUM_BOIDS, i, LIMIT_X + MARGIN, LIMIT_Y + MARGIN); in updateSceneGraphs()161 float y = pos->mY / (LIMIT_Y * BOID_SCALE); in updateSceneGraphs()