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Searched refs:SP_NUM_VERTICES (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp23 static const int SP_NUM_VERTICES = 6; variable
25 static const float SP_VERTICES[SP_NUM_VERTICES * 3] = {
33 static const float SP_TEX_COORDS[SP_NUM_VERTICES * 2] = {
168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES); in drawWorkload()