Searched refs:SP_NUM_VERTICES (Results 1 – 1 of 1) sorted by relevance
23 static const int SP_NUM_VERTICES = 6; variable25 static const float SP_VERTICES[SP_NUM_VERTICES * 3] = {33 static const float SP_TEX_COORDS[SP_NUM_VERTICES * 2] = {168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES); in drawWorkload()