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Searched refs:SP_TEX_COORDS (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp33 static const float SP_TEX_COORDS[SP_NUM_VERTICES * 2] = { variable
166 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, SP_TEX_COORDS); in drawWorkload()