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Searched refs:Vector2D (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DVector2D.cpp18 Vector2D::Vector2D() : in Vector2D() function in Vector2D
22 Vector2D::Vector2D(float x, float y) : in Vector2D() function in Vector2D
26 Vector2D Vector2D::copy() { in copy()
27 Vector2D v(mX, mY); in copy()
31 void Vector2D::add(const Vector2D& v) { in add()
36 void Vector2D::sub(const Vector2D& v) { in sub()
41 void Vector2D::scale(float s) { in scale()
46 float Vector2D::distance(const Vector2D& v) { in distance()
52 void Vector2D::normalize() { in normalize()
59 void Vector2D::limit(float max) { in limit()
[all …]
DVector2D.h17 class Vector2D {
19 Vector2D();
20 Vector2D(float x, float y);
21 Vector2D copy();
23 void add(const Vector2D& v);
24 void sub(const Vector2D& v);
29 float distance(const Vector2D& v);
/cts/tests/openglperf2/jni/reference/scene/flocking/
DBoid.cpp24 Vector2D separation; in flock()
26 Vector2D alignment; in flock()
28 Vector2D cohesion; in flock()
37 Vector2D tmp = mPosition.copy(); in flock()
70 Vector2D desired = cohesion.copy(); in flock()
DBoid.h35 Vector2D mPosition;
36 Vector2D mVelocity;
37 Vector2D mAcceleration;
DFlockingScene.cpp156 Vector2D* pos = &(b->mPosition); in updateSceneGraphs()
157 Vector2D* vel = &(b->mVelocity); in updateSceneGraphs()