Searched refs:blurSceneGraph (Results 1 – 1 of 1) sorted by relevance
161 ProgramNode* blurSceneGraph = new ProgramNode(*mBlurProgram); in updateSceneGraphs() local162 mSceneGraphs.push_back(blurSceneGraph); in updateSceneGraphs()165 blurSceneGraph->addChild(meshNode); in updateSceneGraphs()