Searched refs:cleared_color (Results 1 – 1 of 1) sorted by relevance
572 uint32_t cleared_color = 0; in testFramebufferBlending() local573 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &cleared_color); in testFramebufferBlending()574 LOGV(" Cleared Color: %8.8X", cleared_color); in testFramebufferBlending()575 ASSERT_NEAR_RGBA(cleared_color, kBlendDestColor, 1); in testFramebufferBlending()