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Searched refs:depth3D (Results 1 – 1 of 1) sorted by relevance

/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/
DBlurStack.java261 float depth3D = in computeDiskRadius() local
264 if (depth3D < frontFocalDepth3D) { in computeDiskRadius()
265 radius = blurInfinity * (frontFocalDepth3D - depth3D) / depth3D; in computeDiskRadius()
266 } else if (depth3D > backFocalDepth3D) { in computeDiskRadius()
267 radius = blurInfinity * (depth3D - backFocalDepth3D) / depth3D; in computeDiskRadius()