Searched refs:depthTransform (Results 1 – 3 of 3) sorted by relevance
157 final DepthTransform depthTransform, float focusDepth3D, in createFromDepthTransform() argument166 depthTransform.quantize(focusDepth3D * (1 - depthOfField))); in createFromDepthTransform()168 depthTransform.quantize(focusDepth3D * (1 + depthOfField))); in createFromDepthTransform()170 blurStack.computeDiskRadius(depthTransform, frontFocalDepth, backFocalDepth, in createFromDepthTransform()250 private void computeDiskRadius(final DepthTransform depthTransform, in computeDiskRadius() argument255 depthTransform.reconstruct(stackDepthToOpenglDepth(frontFocalDepth)); in computeDiskRadius()257 depthTransform.reconstruct(stackDepthToOpenglDepth(backFocalDepth)); in computeDiskRadius()262 depthTransform.reconstruct(stackDepthToOpenglDepth(depth)); in computeDiskRadius()
45 private DepthTransform depthTransform; field in RGBZ62 depthTransform = depthImage.getDepthTransform(); in RGBZ()81 depthTransform = depthImage.getDepthTransform(); in RGBZ()88 return depthTransform != null; in hasDepthmap()102 return depthTransform; in getDepthTransform()
45 DepthTransform depthTransform) { in DepthImage() argument55 mDepthTransform = depthTransform; in DepthImage()