Searched refs:frontFocalDepth3D (Results 1 – 1 of 1) sorted by relevance
254 float frontFocalDepth3D = in computeDiskRadius() local264 if (depth3D < frontFocalDepth3D) { in computeDiskRadius()265 radius = blurInfinity * (frontFocalDepth3D - depth3D) / depth3D; in computeDiskRadius()