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Searched refs:g_quad_vao (Results 1 – 1 of 1) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_renderer.cpp26 GLuint g_quad_vao = 0; variable
86 g_quad_vao = CreateFullscreenQuad(); in Init()
124 glBindVertexArray(g_quad_vao); in DrawFrame()