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Searched refs:genTexture (Results 1 – 7 of 7) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp116 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // fbo in setUpTextures()
117 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp1 in setUpTextures()
118 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp2 in setUpTextures()
/cts/tests/openglperf2/jni/graphics/
DGLUtils.h43 static GLuint genTexture(int texWidth, int texHeight, int fill);
DRenderer.cpp159 mFboTexId = GLUtils::genTexture(mFboWidth, mFboHeight, 0); in setUp()
DGLUtils.cpp212 GLuint GLUtils::genTexture(int texWidth, int texHeight, int fill) { in genTexture() function in GLUtils
/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp75 mTextureId = GLUtils::genTexture(mWidth, mHeight, GLUtils::RANDOM_FILL); in setUp()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp145 mTextureId = GLUtils::genTexture(mWidth, mHeight, GLUtils::RANDOM_FILL); in setUp()
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp89 mTextureId = GLUtils::genTexture(CS_TEXTURE_SIZE, CS_TEXTURE_SIZE, GLUtils::RANDOM_FILL); in setUp()