Searched refs:gvColorHandle (Results 1 – 1 of 1) sorted by relevance
33 GLuint gvColorHandle; variable71 gvColorHandle = glGetAttribLocation(gProgram, "vColor"); in initColorOne()103 glVertexAttribPointer(gvColorHandle,4, GL_FLOAT, GL_FALSE, 0, mColor); in drawColorOne()