Searched refs:highFloat16Mantissa (Results 1 – 1 of 1) sorted by relevance
183 long highFloat16Mantissa = mantissa & ~mask; in roundToFloat16() local191 highFloat16Mantissa += mask + 1; in roundToFloat16()195 if ((highFloat16Mantissa & DOUBLE_EXPONENT_MASK) != 0) { in roundToFloat16()196 highFloat16Mantissa = 0; in roundToFloat16()208 result[1] = constructDouble(highFloat16Mantissa, highFloat16Exponent + 1023, false); in roundToFloat16()