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Searched refs:loadShader (Results 1 – 25 of 27) sorted by relevance

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/cts/tests/tests/opengl/src/android/opengl/cts/
DRendererThreeShaderTest.java62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererOneShaderTest.java63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DEglConfigGLSurfaceView.java162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
191 private int loadShader(int shaderType, String source) { in loadShader() method in EglConfigGLSurfaceView.Renderer20
DRendererTwelveShaderTest.java34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererElevenShaderTest.java32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex); in onSurfaceCreated()
DRendererTenShaderTest.java33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DCompressedTextureSurfaceView.java337 private int loadShader(int shaderType, String source) { in loadShader() method in CompressedTextureSurfaceView.CompressedTextureRender
355 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
359 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
DRendererTwoShaderTest.java44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererBase.java52 public int loadShader(int type, String shaderCode) { in loadShader() method in RendererBase
/cts/tests/vr/src/android/vr/cts/
DRendererBasicTest.java63 public int loadShader(int type, String shaderCode) { in loadShader() method in RendererBasicTest
97 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
98 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
DRendererProtectedTexturesTest.java53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated()
54 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
/cts/tests/tests/opengl/libopengltest/
Dattach_shader_one.cpp41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderOne()
42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); in attachShaderOne()
Dcolor_one.cpp39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one); in initColorOne()
40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); in initColorOne()
Dcommon.h24 GLuint loadShader(GLenum shaderType, const char* pSource);
Dcommon.cpp23 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function
Dattach_shader_three.cpp34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderThree()
Dattach_shader_eleven.cpp28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); in attachShaderEleven()
Dattach_shader_ten.cpp27 … GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); in attachShaderTen()
/cts/tests/tests/graphics/jni/
Dandroid_graphics_cts_CameraGpuCtsActivity.cpp137 GLuint vertShader = loadShader(GL_VERTEX_SHADER, kVertShader); in initRenderer()
138 GLuint fragShader = loadShader(GL_FRAGMENT_SHADER, kFragShader); in initRenderer()
263 static GLuint loadShader(GLenum shaderType, const char* source) { in loadShader() function in __anondb91f7220111::CameraFrameRenderer
/cts/tests/openglperf2/jni/graphics/
DGLUtils.cpp131 static GLuint loadShader(GLenum shaderType, const char** source) { in loadShader() function
156 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); in createProgram()
161 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java198 private int loadShader(int shaderType, String source) { in loadShader() method in CtsMediaTextureRender
215 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java244 private int loadShader(int shaderType, String source) { in loadShader() method in SurfaceTextureRenderer
262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java194 private int loadShader(int shaderType, String source) { in loadShader() method in TextureRender
211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java302 private int loadShader(int shaderType, String source) { in loadShader() method in PlanetsRenderer
320 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
325 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
/cts/tests/camera/src/android/hardware/cts/
DCameraGLTest.java813 private int loadShader(int shaderType, String source) { in loadShader() method in CameraGLTest.Renderer
831 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
835 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()

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