/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | RendererThreeShaderTest.java | 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() 63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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D | RendererOneShaderTest.java | 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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D | EglConfigGLSurfaceView.java | 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() 191 private int loadShader(int shaderType, String source) { in loadShader() method in EglConfigGLSurfaceView.Renderer20
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D | RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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D | RendererElevenShaderTest.java | 32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex); in onSurfaceCreated()
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D | RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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D | CompressedTextureSurfaceView.java | 337 private int loadShader(int shaderType, String source) { in loadShader() method in CompressedTextureSurfaceView.CompressedTextureRender 355 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 359 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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D | RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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D | RendererBase.java | 52 public int loadShader(int type, String shaderCode) { in loadShader() method in RendererBase
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/cts/tests/vr/src/android/vr/cts/ |
D | RendererBasicTest.java | 63 public int loadShader(int type, String shaderCode) { in loadShader() method in RendererBasicTest 97 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() 98 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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D | RendererProtectedTexturesTest.java | 53 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() 54 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in onSurfaceCreated()
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/cts/tests/tests/opengl/libopengltest/ |
D | attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderOne() 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); in attachShaderOne()
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D | color_one.cpp | 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one); in initColorOne() 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); in initColorOne()
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D | common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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D | common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function
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D | attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader); in attachShaderThree()
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D | attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex); in attachShaderEleven()
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D | attach_shader_ten.cpp | 27 … GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); in attachShaderTen()
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/cts/tests/tests/graphics/jni/ |
D | android_graphics_cts_CameraGpuCtsActivity.cpp | 137 GLuint vertShader = loadShader(GL_VERTEX_SHADER, kVertShader); in initRenderer() 138 GLuint fragShader = loadShader(GL_FRAGMENT_SHADER, kFragShader); in initRenderer() 263 static GLuint loadShader(GLenum shaderType, const char* source) { in loadShader() function in __anondb91f7220111::CameraFrameRenderer
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/cts/tests/openglperf2/jni/graphics/ |
D | GLUtils.cpp | 131 static GLuint loadShader(GLenum shaderType, const char** source) { in loadShader() function 156 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); in createProgram() 161 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
D | CtsMediaTextureRender.java | 198 private int loadShader(int shaderType, String source) { in loadShader() method in CtsMediaTextureRender 215 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 219 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 244 private int loadShader(int shaderType, String source) { in loadShader() method in SurfaceTextureRenderer 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/cts/tests/tests/media/src/android/media/cts/ |
D | TextureRender.java | 194 private int loadShader(int shaderType, String source) { in loadShader() method in TextureRender 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 302 private int loadShader(int shaderType, String source) { in loadShader() method in PlanetsRenderer 320 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 325 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/cts/tests/camera/src/android/hardware/cts/ |
D | CameraGLTest.java | 813 private int loadShader(int shaderType, String source) { in loadShader() method in CameraGLTest.Renderer 831 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 835 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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