Searched refs:locationVector (Results 1 – 1 of 1) sorted by relevance
309 float[] locationVector = new float[2]; in checkCollision() local310 locationVector[X] = location[X] - ring.getRectangleHitBox().get(3)[X]; in checkCollision()311 locationVector[Y] = location[Y] - ring.getRectangleHitBox().get(3)[Y]; in checkCollision()313 if (dotProduct(rectangleVector1, locationVector, VECTOR_2D) > 0) { in checkCollision()315 > dotProduct(rectangleVector1, locationVector, VECTOR_2D)) { in checkCollision()316 if (dotProduct(rectangleVector2, locationVector, VECTOR_2D) > 0) { in checkCollision()318 > dotProduct(rectangleVector2, locationVector, VECTOR_2D)) { in checkCollision()