Searched refs:mBoardHeight (Results 1 – 2 of 2) sorted by relevance
100 mBoardHeight = 1000.0f; in setUpProjectionMatrix()101 mBoardWidth = mDisplayRatio * mBoardHeight; in setUpProjectionMatrix()141 const float LIMIT_Y = mBoardHeight / 2.0f; in updateSceneGraphs()
41 float mBoardHeight; variable