Searched refs:mDisplayRatio (Results 1 – 2 of 2) sorted by relevance
98 mDisplayRatio = width / height; in setUpProjectionMatrix()101 mBoardWidth = mDisplayRatio * mBoardHeight; in setUpProjectionMatrix()102 float left = -mDisplayRatio; in setUpProjectionMatrix()103 float right = mDisplayRatio; in setUpProjectionMatrix()146 Matrix* transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f); in updateSceneGraphs()160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio; in updateSceneGraphs()175 transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 1.0f); in updateSceneGraphs()
39 float mDisplayRatio; variable