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Searched refs:mDisplayRatio (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp98 mDisplayRatio = width / height; in setUpProjectionMatrix()
101 mBoardWidth = mDisplayRatio * mBoardHeight; in setUpProjectionMatrix()
102 float left = -mDisplayRatio; in setUpProjectionMatrix()
103 float right = mDisplayRatio; in setUpProjectionMatrix()
146 Matrix* transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f); in updateSceneGraphs()
160 float x = pos->mX / (LIMIT_X * BOID_SCALE) * mDisplayRatio; in updateSceneGraphs()
175 transformMatrix = Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 1.0f); in updateSceneGraphs()
DFlockingScene.h39 float mDisplayRatio; variable