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Searched refs:mFboId (Results 1 – 5 of 5) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp149 glGenFramebuffers(1, &mFboId); in setUp()
150 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); in setUp()
187 mFboId = 0; in setUp()
204 if (mFboId != 0) { in tearDown()
205 glDeleteFramebuffers(1, &mFboId); in tearDown()
206 mFboId = 0; in tearDown()
240 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); in draw()
DRenderer.h45 GLuint mFboId;// Frame buffer id variable
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) { in GlowingScene()
42 glGenFramebuffers(1, &mFboId); in setUpContext()
140 if (mFboId != 0) { in tearDown()
141 glDeleteFramebuffers(1, &mFboId); in tearDown()
142 mFboId = 0; in tearDown()
180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO in draw()
DGlowingScene.h37 GLuint mFboId;
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp232 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); in drawWorkload()