Searched refs:mFboId (Results 1 – 5 of 5) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | Renderer.cpp | 149 glGenFramebuffers(1, &mFboId); in setUp() 150 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); in setUp() 187 mFboId = 0; in setUp() 204 if (mFboId != 0) { in tearDown() 205 glDeleteFramebuffers(1, &mFboId); in tearDown() 206 mFboId = 0; in tearDown() 240 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); in draw()
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D | Renderer.h | 45 GLuint mFboId;// Frame buffer id variable
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 28 Scene(width, height), mFboId(0), mMainProgram(NULL), mBlurProgram(NULL) { in GlowingScene() 42 glGenFramebuffers(1, &mFboId); in setUpContext() 140 if (mFboId != 0) { in tearDown() 141 glDeleteFramebuffers(1, &mFboId); in tearDown() 142 mFboId = 0; in tearDown() 180 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); // Use FBO in draw()
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D | GlowingScene.h | 37 GLuint mFboId;
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/cts/tests/openglperf2/jni/primitive/contextswitch/ |
D | ContextSwitchRenderer.cpp | 232 glBindFramebuffer(GL_FRAMEBUFFER, mFboId); in drawWorkload()
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