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Searched refs:mFboTexCoordHandle (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp183 mFboTexCoordHandle = glGetAttribLocation(mFboProgId, "a_TexCoord"); in setUp()
274 glEnableVertexAttribArray(mFboTexCoordHandle); in draw()
276 glVertexAttribPointer(mFboTexCoordHandle, 2, GL_FLOAT, false, 0, FBO_TEX_COORDS); in draw()
DRenderer.h53 GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle variable