Searched refs:mProgramHandle (Results 1 – 5 of 5) sorted by relevance
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
D | ConeRenderable.java | 92 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, in initialise() 116 GLES20.glUseProgram(mProgramHandle); in draw() 119 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 120 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 121 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); in draw() 122 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color"); in draw() 125 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); in draw() 126 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength"); in draw() 127 mNormalHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Normal"); in draw()
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D | RingRenderable.java | 118 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, in initialise() 124 GLES20.glUseProgram(mProgramHandle); in draw() 127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 128 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 129 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); in draw() 130 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color"); in draw() 133 mLightPosHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightPos"); in draw() 134 mLightStrengthHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_LightStrength"); in draw() 135 mNormalHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Normal"); in draw()
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D | CameraPreviewRenderable.java | 95 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, in initialiseCameraPreview() 105 GLES20.glUseProgram(mProgramHandle); in draw() 108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 109 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 110 mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture"); in draw() 111 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); in draw() 112 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate"); in draw()
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D | RectangleRenderable.java | 83 mProgramHandle = ShaderHelper.createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, in initialiseRectangle() 89 GLES20.glUseProgram(mProgramHandle); in draw() 92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 93 mMVMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVMatrix"); in draw() 94 mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); in draw() 95 mColorHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Color"); in draw()
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D | Renderable.java | 38 protected int mProgramHandle; field in Renderable
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