Searched refs:mTexCoordHandle (Results 1 – 6 of 6) sorted by relevance
/cts/tests/openglperf2/jni/primitive/pixeloutput/ |
D | PixelOutputRenderer.cpp | 72 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord"); in setUp() 124 glEnableVertexAttribArray(mTexCoordHandle); in drawWorkload() 126 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, PO_TEX_COORDS); in drawWorkload()
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D | PixelOutputRenderer.h | 30 GLuint mTexCoordHandle; variable
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
D | ShaderPerfRenderer.cpp | 122 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord"); in setUp() 164 glEnableVertexAttribArray(mTexCoordHandle); in drawWorkload() 166 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, SP_TEX_COORDS); in drawWorkload()
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D | ShaderPerfRenderer.h | 29 GLuint mTexCoordHandle; variable
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/cts/tests/openglperf2/jni/primitive/contextswitch/ |
D | ContextSwitchRenderer.cpp | 103 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord"); in setUp() 199 glEnableVertexAttribArray(mTexCoordHandle); in drawWorkload() 201 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, CS_TEX_COORDS); in drawWorkload()
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D | ContextSwitchRenderer.h | 33 GLuint mTexCoordHandle; variable
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