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Searched refs:mTexCoordHandle (Results 1 – 6 of 6) sorted by relevance

/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp72 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord"); in setUp()
124 glEnableVertexAttribArray(mTexCoordHandle); in drawWorkload()
126 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, PO_TEX_COORDS); in drawWorkload()
DPixelOutputRenderer.h30 GLuint mTexCoordHandle; variable
/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp122 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord"); in setUp()
164 glEnableVertexAttribArray(mTexCoordHandle); in drawWorkload()
166 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, SP_TEX_COORDS); in drawWorkload()
DShaderPerfRenderer.h29 GLuint mTexCoordHandle; variable
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp103 mTexCoordHandle = glGetAttribLocation(mProgramId, "a_TexCoord"); in setUp()
199 glEnableVertexAttribArray(mTexCoordHandle); in drawWorkload()
201 glVertexAttribPointer(mTexCoordHandle, 2, GL_FLOAT, false, 0, CS_TEX_COORDS); in drawWorkload()
DContextSwitchRenderer.h33 GLuint mTexCoordHandle; variable