Searched refs:mTextureIds (Results 1 – 4 of 4) sorted by relevance
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 116 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // fbo in setUpTextures() 117 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp1 in setUpTextures() 118 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp2 in setUpTextures() 119 mTextureIds.push_back(GLUtils::loadTexture("texture/arc.png")); in setUpTextures() 157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs() 163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2], in updateSceneGraphs() 173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs() 181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureIds[0], 0); in draw()
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 114 mTextureIds.push_back(GLUtils::loadTexture("texture/fish_dark.png")); in setUpTextures() 115 mTextureIds.push_back(GLUtils::loadTexture("texture/background.png")); in setUpTextures() 116 mTextureIds.push_back(GLUtils::loadTexture("texture/water1.png")); in setUpTextures() 117 mTextureIds.push_back(GLUtils::loadTexture("texture/water2.png")); in setUpTextures() 149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs() 169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs() 179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs()
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/cts/tests/openglperf2/jni/reference/scene/ |
D | Scene.cpp | 47 for (size_t i = 0; i < mTextureIds.size(); i++) { in tearDown() 48 glDeleteTextures(1, &(mTextureIds[i])); in tearDown()
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D | Scene.h | 44 std::vector<GLuint> mTextureIds; variable
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