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Searched refs:mTextureIds (Results 1 – 4 of 4) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp116 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // fbo in setUpTextures()
117 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp1 in setUpTextures()
118 mTextureIds.push_back(GLUtils::genTexture(mWidth, mHeight, 0)); // tmp2 in setUpTextures()
119 mTextureIds.push_back(GLUtils::loadTexture("texture/arc.png")); in setUpTextures()
157 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[3]); in updateSceneGraphs()
163 meshNode = new BlurMeshNode(mMeshes[0], mTextureIds[0], mTextureIds[1], mTextureIds[2], in updateSceneGraphs()
173 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[2]); in updateSceneGraphs()
181 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureIds[0], 0); in draw()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp114 mTextureIds.push_back(GLUtils::loadTexture("texture/fish_dark.png")); in setUpTextures()
115 mTextureIds.push_back(GLUtils::loadTexture("texture/background.png")); in setUpTextures()
116 mTextureIds.push_back(GLUtils::loadTexture("texture/water1.png")); in setUpTextures()
117 mTextureIds.push_back(GLUtils::loadTexture("texture/water2.png")); in setUpTextures()
149 MeshNode* meshNode = new PerspectiveMeshNode(mMeshes[1], mTextureIds[1]); in updateSceneGraphs()
169 meshNode = new PerspectiveMeshNode(mMeshes[0], mTextureIds[0]); in updateSceneGraphs()
179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs()
/cts/tests/openglperf2/jni/reference/scene/
DScene.cpp47 for (size_t i = 0; i < mTextureIds.size(); i++) { in tearDown()
48 glDeleteTextures(1, &(mTextureIds[i])); in tearDown()
DScene.h44 std::vector<GLuint> mTextureIds; variable