Searched refs:mVertexCount (Results 1 – 5 of 5) sorted by relevance
62 mVertexCount = mRectanglePositionData.length / POSITION_DATA_SIZE; in initialiseRectangle()63 int colourCount = mVertexCount * COLOUR_DATA_SIZE; // Vertex count * rgba in initialiseRectangle()126 GLES20.glDrawArrays(GLES20.GL_LINES, 0, mVertexCount); // 2 points per line * 4 lines = 8 in drawRectangle()
59 mVertexCount = coneData.getIndicesData().length; in initialise()61 int colourCount = mVertexCount * COLOUR_DATA_SIZE; // Vertex count * rgba in initialise()169 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mVertexCount); in drawCone()
85 mVertexCount = ringData.getIndicesData().length; in initialise()87 int colourCount = mVertexCount * COLOUR_DATA_SIZE; // Vertex count * rgba in initialise()177 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mVertexCount); in drawRing()
75 mVertexCount = cameraPreviewPositionData.length / POSITION_DATA_SIZE; in initialiseCameraPreview()156 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mVertexCount); in drawCameraPreview()
36 protected int mVertexCount; field in Renderable