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Searched refs:mesh (Results 1 – 12 of 12) sorted by relevance

/cts/tests/openglperf2/
Dcob_exporter.py34 mesh = context.active_object
35 if mesh.type != 'MESH':
38 if mesh.mode != 'OBJECT':
40 print("Writing "+mesh.name+" to "+self.filepath)
41 uvtex = mesh.data.uv_textures.active # points to active texture
47 for vertex_index, vertex_itself in enumerate(mesh.data.faces[uv_index].vertices):
49 vertex = mesh.data.vertices[vertex_itself]
/cts/tests/openglperf2/jni/graphics/
DMeshNode.cpp16 MeshNode::MeshNode(const Mesh* mesh) : in MeshNode() argument
17 mMesh(mesh) { in MeshNode()
DTexturedMeshNode.cpp17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : in TexturedMeshNode() argument
18 MeshNode(mesh), mTextureId(textureId) { in TexturedMeshNode()
DPerspectiveMeshNode.cpp19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : in PerspectiveMeshNode() argument
20 TexturedMeshNode(mesh, textureId) { in PerspectiveMeshNode()
DPerspectiveMeshNode.h25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
DMeshNode.h24 explicit MeshNode(const Mesh* mesh);
DTexturedMeshNode.h25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, in BlurMeshNode() argument
19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()
DBlurMeshNode.h25 …BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, f…
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode() argument
20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) { in WaterMeshNode()
DWaterMeshNode.h25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
/cts/tests/tests/nativehardware/jni/
DAHardwareBufferGLTest.cpp1129 const float* mesh, float scale, int texture_unit = 0);
1420 const float* mesh, float scale, int texture_unit) { in SetUpProgram() argument
1450 if (mesh == kQuadPositions) { in SetUpProgram()
1454 } else if (mesh == kPyramidPositions) { in SetUpProgram()