Searched refs:numBlendingLayers (Results 1 – 1 of 1) sorted by relevance
158 float depthOfField, float blurInfinity, int numBlendingLayers) { in createFromDepthTransform() argument173 if (numBlendingLayers >= MAX_DEPTH) { in createFromDepthTransform()178 + blurStack.getDiskRadius(MAX_DEPTH)) / numBlendingLayers; in createFromDepthTransform()