Searched refs:sGLThreadManager (Results 1 – 1 of 1) sorted by relevance
1254 sGLThreadManager.threadExiting(this); in run()1277 sGLThreadManager.releaseEglContextLocked(this); in stopEglContextLocked()1299 synchronized (sGLThreadManager) { in guardedRun()1315 sGLThreadManager.notifyAll(); in guardedRun()1352 … if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) { in guardedRun()1362 if (sGLThreadManager.shouldTerminateEGLWhenPausing()) { in guardedRun()1380 sGLThreadManager.notifyAll(); in guardedRun()1389 sGLThreadManager.notifyAll(); in guardedRun()1399 sGLThreadManager.notifyAll(); in guardedRun()1409 } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) { in guardedRun()[all …]