Searched refs:shaderCount (Results 1 – 3 of 3) sorted by relevance
50 int shaderCount = mActivity.mRenderer.mShaderCount; in test_glAttachedShaders_validshader() local51 assertEquals(2, shaderCount); in test_glAttachedShaders_validshader()94 int shaderCount = GL2JniLibOne.getAttachedShaderCount(); in test_glAttachedShaders_noshader() local95 assertEquals(0, shaderCount); in test_glAttachedShaders_noshader()136 int shaderCount = mActivity.mRenderer.mShaderCount; in test_glAttachShaders_successfulcompile_attach_frag() local137 assertEquals(1,shaderCount); in test_glAttachShaders_successfulcompile_attach_frag()
49 int shaderCount = mActivity.getNoOfAttachedShaders(); in test_glAttachedShaders_validshader() local50 assertEquals(2,shaderCount); in test_glAttachedShaders_validshader()97 int shaderCount = mActivity.getNoOfAttachedShaders(); in test_glAttachedShaders_noshader() local98 assertEquals(0, shaderCount); in test_glAttachedShaders_noshader()
45 static GLint shaderCount = -1; variable58 shaderCount = data.mShaderCount; in Java_android_opengl_cts_GL2JniLibOne_init()72 shaderCount = data.mShaderCount; in Java_android_opengl_cts_GL2JniLibOne_init()98 shaderCount = data.mShaderCount; in Java_android_opengl_cts_GL2JniLibOne_init()104 shaderCount = data.mShaderCount; in Java_android_opengl_cts_GL2JniLibOne_init()131 return shaderCount; in Java_android_opengl_cts_GL2JniLibOne_getAttachedShaderCount()