Searched refs:textureID (Results 1 – 3 of 3) sorted by relevance
160 int textureID = textures[0]; in loadTexture() local163 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); in loadTexture()180 return textureID; in loadTexture()
142 private void renderQuad(int textureID) { in renderQuad() argument147 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); in renderQuad()
1019 private int textureID = -1; field in GLSurfaceViewFactory.GLSurfaceViewThread1164 textureID = textures[0]; in eglSurfaceCreated()1165 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureID); in eglSurfaceCreated()1184 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureID); in drawFrame()1219 return textureID; in getTextureId()