Searched refs:textureUniformHandle (Results 1 – 3 of 3) sorted by relevance
24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); in before() local38 glUniform1i(textureUniformHandle, 0); in before()48 glUniform1i(textureUniformHandle, 0); in before()
22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); in before() local29 glUniform1i(textureUniformHandle, 0); in before()
26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture"); in before() local34 glUniform1i(textureUniformHandle, 0); in before()