Searched refs:uiTimeDelta_ (Results 1 – 2 of 2) sorted by relevance
46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta"); in GetUniformLocations()143 if (uiTimeDelta_ != -1) in PrepareForDraw()144 glUniform1f(uiTimeDelta_, time_delta); in PrepareForDraw()
47 GLint uiTimeDelta_; variable