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/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp157 Vector2D* vel = &(b->mVelocity); in updateSceneGraphs() local
166 transformMatrix->rotate(atan2(vel->mY, vel->mX) + M_PI, 0, 0, 1); in updateSceneGraphs()
/cts/tests/tests/media/res/raw/
DMultiLangPerso_1PID_PC0_Select_AC4_H265_DVB_50fps_Audio_Only.ts20679 U@��H�9V L�#����HD]�6H;� ��Z-�4�N7Ie�vel%�D�@ٺ�>yDű�<�#�(Lj �۹o�b��-���>��