Searched refs:yAxisZ (Results 1 – 1 of 1) sorted by relevance
117 float yAxisZ = zAxisX * xAxisY - zAxisY * xAxisX; in setLookAtM() local126 rm[6] = yAxisZ; in setLookAtM()127 rm[7] = (yAxisX * eyeX) + (yAxisY * eyeY) + (yAxisZ * eyeZ); in setLookAtM()