Searched refs:curr (Results 1 – 1 of 1) sorted by relevance
267 Particle curr = mBalls[i]; in update() local270 float dx = ball.mPosX - curr.mPosX; in update()271 float dy = ball.mPosY - curr.mPosY; in update()287 curr.mPosX -= effectX; in update()288 curr.mPosY -= effectY; in update()294 curr.resolveCollisionWithBounds(); in update()