Searched refs:mPosX (Results 1 – 1 of 1) sorted by relevance
145 private float mPosX = (float) Math.random(); field in AccelerometerPlayActivity.SimulationView.Particle173 mPosX += mVelX * dT + ax * dT * dT / 2; in computePhysics()189 final float x = mPosX; in resolveCollisionWithBounds()192 mPosX = xmax; in resolveCollisionWithBounds()195 mPosX = -xmax; in resolveCollisionWithBounds()270 float dx = ball.mPosX - curr.mPosX; in update()287 curr.mPosX -= effectX; in update()289 ball.mPosX += effectX; in update()304 return mBalls[i].mPosX; in getPosX()