Searched refs:mAniIndex (Results 1 – 3 of 3) sorted by relevance
596 mAsteroids[(asteroid.mAniIndex + animOffset) % mAsteroids.length], in doAsteroidAnimation()603 canvas.drawBitmap(mExplosions[(ex.mAniIndex + animOffset) % mExplosions.length], in doAsteroidAnimation()835 ex.mAniIndex = 0; in updateAsteroids()864 asteroid.mAniIndex = (asteroid.mAniIndex + ANIMATION_FRAMES_PER_BEAT) in updateAsteroids()885 ex.mAniIndex += ANIMATION_FRAMES_PER_BEAT; in updateExplosions()888 if (ex.mAniIndex > 3) { in updateExplosions()
22 public int mAniIndex = 0; field in Explosion
22 public int mAniIndex = 0; field in Asteroid