Searched refs:GL_DEPTH24_STENCIL8 (Results 1 – 3 of 3) sorted by relevance
319 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8); in blitFramebufferFormat()600 case GL_DEPTH24_STENCIL8: in depthRenderableFormat()611 case GL_DEPTH24_STENCIL8: in stencilRenderableFormat()787 f(GL_DEPTH24_STENCIL8) \
684 #define GL_DEPTH24_STENCIL8 0x88F0 macro