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Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp136 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in glUtilsParamSize()
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv1.cpp270 s_gles1.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in glGetCompressedTextureFormats()
DGLESv3.cpp226 s_gles3.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in glGetCompressedTextureFormats()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp60 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dgl31.h190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1552 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, in getCompressedTextureFormats()