Searched refs:attachShader (Results 1 – 3 of 3) sorted by relevance
101 bool attachShader(GLuint shader);155 void attachShader(GLuint program, GLuint shader);
157 bool ProgramData::attachShader(GLuint shader) { in attachShader() function in ProgramData363 void GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader() function in GLSharedGroup371 if (pData->attachShader(shader)) { in attachShader()
1942 ctx->m_shared->attachShader(program, shader); in s_glAttachShader()