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Searched refs:attachShader (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h101 bool attachShader(GLuint shader);
155 void attachShader(GLuint program, GLuint shader);
DGLSharedGroup.cpp157 bool ProgramData::attachShader(GLuint shader) { in attachShader() function in ProgramData
363 void GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader() function in GLSharedGroup
371 if (pData->attachShader(shader)) { in attachShader()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1942 ctx->m_shared->attachShader(program, shader); in s_glAttachShader()