Searched refs:currentContext (Results 1 – 5 of 5) sorted by relevance
97 if (!thread->currentContext) { \100 int clientMajorVersion = (int)thread->currentContext->majorVersion; \112 if (!thread->currentContext) { \115 int idx = (int)thread->currentContext->majorVersion - 1; \
489 getEGLThreadInfo()->currentContext->getGoldfishSyncFd(), in createNativeSync()835 if (!tInfo || !tInfo->currentContext) { in getExtStringArray()886 if (!tInfo || !tInfo->currentContext) { in getGLString()900 strPtr = &tInfo->currentContext->versionString; in getGLString()903 strPtr = &tInfo->currentContext->vendorString; in getGLString()906 strPtr = &tInfo->currentContext->rendererString; in getGLString()909 strPtr = &tInfo->currentContext->shaderVersionString; in getGLString()912 strPtr = &tInfo->currentContext->extensionString; in getGLString()1428 EGLContext_t* context = tInfo->currentContext; in s_eglReleaseThreadImpl()1453 tInfo->currentContext = 0; in s_eglReleaseThreadImpl()[all …]
27 EGLThreadInfo() : currentContext(NULL), eglError(EGL_SUCCESS) {} in EGLThreadInfo()29 EGLContext_t *currentContext; member
41 EGLThreadInfo() : currentContext(NULL), serverConn(NULL) {} in EGLThreadInfo()43 EGLWrapperContext *currentContext; member
483 if (ti->currentContext == wctx) ti->currentContext = NULL; in eglDestroyContext()512 ti->currentContext = wctx; in eglMakeCurrent()521 return (ti->currentContext ? ti->currentContext : EGL_NO_CONTEXT); in eglGetCurrentContext()