Searched refs:draw (Results 1 – 7 of 7) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | EglSurface.h | 47 if (!read_ && sur->draw) in bind() 54 draw = true; in bind() 61 if (read || draw) { in unbind() 65 draw = false; in unbind() 66 if (read || draw) in unbind() 87 bool draw = false; member
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/device/generic/goldfish-opengl/system/egl/ |
D | egl.cpp | 209 draw(EGL_NO_SURFACE), in EGLContext_t() 766 if (context->read == context->draw) { in s_destroyPendingSurfacesInContext() 768 s_destroyPendingSurfaceAndSetNull(&context->draw); in s_destroyPendingSurfacesInContext() 769 if (context->draw == NULL) { in s_destroyPendingSurfacesInContext() 773 s_destroyPendingSurfaceAndSetNull(&context->draw); in s_destroyPendingSurfacesInContext() 1577 if (!ctx->draw) { in eglSwapInterval() 1580 egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw)); in eglSwapInterval() local 1581 draw->setSwapInterval(interval); in eglSwapInterval() 1771 EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) in eglMakeCurrent() argument 1774 VALIDATE_SURFACE_RETURN(draw, EGL_FALSE); in eglMakeCurrent() [all …]
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D | eglContext.h | 35 EGLSurface draw; member
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | egl.cpp | 491 EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) in eglMakeCurrent() argument 496 EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext); in eglMakeCurrent() 504 (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw), in eglMakeCurrent() 624 EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGL… in eglSetSwapRectangleANDROID() argument 626 return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height); in eglSetSwapRectangleANDROID()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | egl.entries | 24 EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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/device/generic/goldfish-opengl/system/include/EGL/ |
D | egl.h | 301 EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 221 …est encoder, but can be tricky to validate in the middle of all the other draw validation going on)
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