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Searched refs:draw (Results 1 – 7 of 7) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DEglSurface.h47 if (!read_ && sur->draw) in bind()
54 draw = true; in bind()
61 if (read || draw) { in unbind()
65 draw = false; in unbind()
66 if (read || draw) in unbind()
87 bool draw = false; member
/device/generic/goldfish-opengl/system/egl/
Degl.cpp209 draw(EGL_NO_SURFACE), in EGLContext_t()
766 if (context->read == context->draw) { in s_destroyPendingSurfacesInContext()
768 s_destroyPendingSurfaceAndSetNull(&context->draw); in s_destroyPendingSurfacesInContext()
769 if (context->draw == NULL) { in s_destroyPendingSurfacesInContext()
773 s_destroyPendingSurfaceAndSetNull(&context->draw); in s_destroyPendingSurfacesInContext()
1577 if (!ctx->draw) { in eglSwapInterval()
1580 egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw)); in eglSwapInterval() local
1581 draw->setSwapInterval(interval); in eglSwapInterval()
1771 EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) in eglMakeCurrent() argument
1774 VALIDATE_SURFACE_RETURN(draw, EGL_FALSE); in eglMakeCurrent()
[all …]
DeglContext.h35 EGLSurface draw; member
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Degl.cpp491 EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) in eglMakeCurrent() argument
496 EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext); in eglMakeCurrent()
504 (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw), in eglMakeCurrent()
624 EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGL… in eglSetSwapRectangleANDROID() argument
626 return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height); in eglSetSwapRectangleANDROID()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Degl.entries24 EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
/device/generic/goldfish-opengl/system/include/EGL/
Degl.h301 EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in221 …est encoder, but can be tricky to validate in the middle of all the other draw validation going on)