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Searched refs:lastBoundVbo (Results 1 – 1 of 1) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1202 GLuint lastBoundVbo = m_state->currentArrayVbo(); in sendVertexAttributes() local
1213 if (hasClientArrays && lastBoundVbo != bufferObject) { in sendVertexAttributes()
1215 lastBoundVbo = bufferObject; in sendVertexAttributes()
1293 if (hasClientArrays && lastBoundVbo != m_state->currentArrayVbo()) { in sendVertexAttributes()