Searched refs:maxCombinedUnits (Results 1 – 1 of 1) sorted by relevance
4649 GLint maxCombinedUnits; in s_glBindSampler() local4650 ctx->glGetIntegerv(ctx, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxCombinedUnits); in s_glBindSampler()4651 SET_ERROR_IF(unit >= maxCombinedUnits, GL_INVALID_VALUE); in s_glBindSampler()