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Searched refs:precision (Results 1 – 15 of 15) sorted by relevance

/device/google/contexthub/firmware/os/core/
Dprintf.c32 uint32_t precision; member
51 if (data->precision > sizeof(buf) - 1) in StrPrvPrintfEx_number()
52 data->precision = sizeof(buf) - 1; in StrPrvPrintfEx_number()
92 while (data->precision > numPrinted) { in StrPrvPrintfEx_number()
219 data.precision = 0; in cvprintf()
247 if (data.precision) in cvprintf()
248 len = StrVPrintf_StrLen_withMax(str,data.precision); in cvprintf()
301 data.precision = (data.precision * 10) + c - '0'; in cvprintf()
/device/google/contexthub/firmware/lib/builtins/
Dfp_extend.h50 #error Source should be half, single, or double precision!
72 #error Destination should be single, double, or quad precision!
DCREDITS.TXT28 D: IEEE Quad-precision functions
Dfp_extend_impl.inc1 //=-lib/fp_extend_impl.inc - low precision -> high precision conversion -*-- -//
/device/google/contexthub/firmware/build/
Dcommon_config.mk56 -fsingle-precision-constant \
/device/google/contexthub/firmware/os/cpu/cortexm4/
Dcortexm4.mk20 …-abi=softfp -mfpu=fpv4-sp-d16 -mno-thumb-interwork -ffast-math -fsingle-precision-constant -DARM -…
/device/google/contexthub/firmware/app/
Dapp.mk151 CFLAGS += -fsingle-precision-constant
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib153 dir precision out
154 len precision (sizeof(GLint))
Dgles3.in70 …lGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries74 …lGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h446 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h446 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
Dgl31.h446 …GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp77 …lGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
870 …glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in glGetShaderPrecisionFormat() argument
873 ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); in glGetShaderPrecisionFormat()
Dgl2_enc.cpp2222 …ionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) in glGetShaderPrecisionFormat_enc() argument
2252 stream->readback(precision, __size_precision); in glGetShaderPrecisionFormat_enc()
2253 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()