Searched refs:server_ (Results 1 – 6 of 6) sorted by relevance
35 server_.reset(new wayland::WaylandServer(wayland_fd)); in WaylandScreenConnector()41 server_->OnFrameAfter(frame_number, frame_callback); in OnFrameAfter()
35 std::unique_ptr<wayland::WaylandServer> server_;
31 : server_(port), in VncServer()39 auto connection = server_.Accept(); in MainLoop()
49 ServerSocket server_; variable
62 : modem_(modem), server_(server) { in ChannelMonitor()67 if (server_->IsOpen()) in ChannelMonitor()93 auto client_fd = cuttlefish::SharedFD::Accept(*server_); in AcceptIncomingConnection()230 read_set.Set(server_); in MonitorLoop()244 if (read_set.IsSet(server_)) { in MonitorLoop()
84 cuttlefish::SharedFD server_; variable