Searched refs:strPtr (Results 1 – 1 of 1) sorted by relevance
890 const char** strPtr = NULL; in getGLString() local900 strPtr = &tInfo->currentContext->versionString; in getGLString()903 strPtr = &tInfo->currentContext->vendorString; in getGLString()906 strPtr = &tInfo->currentContext->rendererString; in getGLString()909 strPtr = &tInfo->currentContext->shaderVersionString; in getGLString()912 strPtr = &tInfo->currentContext->extensionString; in getGLString()916 if (!strPtr) { in getGLString()962 *strPtr = hostStr; in getGLString()