Searched refs:texTarget (Results 1 – 1 of 1) sorted by relevance
303 void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; } in setTextureTarget()304 EGLint getTextureTarget() { return texTarget; } in getTextureTarget()318 EGLint texTarget; member345 texTarget = EGL_NO_TEXTURE; in egl_surface_t()1189 EGLint texTarget = EGL_NO_TEXTURE; in eglCreatePbufferSurface() local1204 texTarget = attrib_list[1]; in eglCreatePbufferSurface()1218 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || in eglCreatePbufferSurface()1219 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { in eglCreatePbufferSurface()1236 surface->setTextureTarget(texTarget); in eglCreatePbufferSurface()