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Searched refs:playbackThread (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp638 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in destroy() local
639 wasActive = playbackThread->destroyTrack_l(this); in destroy()
952 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in start() local
957 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex); in start()
959 status = playbackThread->addTrack_l(this); in start()
1005 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in stop() local
1006 if (playbackThread->mActiveTracks.indexOf(this) < 0) { in stop()
1021 playbackThread->broadcast_l(); in stop()
1035 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in pause() local
1052 playbackThread->broadcast_l(); in pause()
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DAudioFlinger.cpp1718 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local
1719 if (playbackThread != NULL) { in getRenderPosition()
1720 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()
2526 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in openOutput() local
2527 *latencyMs = playbackThread->latency(); in openOutput()
2530 playbackThread->ioConfigChanged(AUDIO_OUTPUT_OPENED); in openOutput()
2537 mPrimaryHardwareDev = playbackThread->getOutput()->audioHwDev; in openOutput()
2584 sp<PlaybackThread> playbackThread; in closeOutput_nonvirtual() local
2588 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()
2589 if (playbackThread != NULL) { in closeOutput_nonvirtual()
[all …]
DPlaybackTracks.h381 PatchTrack(PlaybackThread *playbackThread,
DThreads.cpp6030 const wp<AudioFlinger::PlaybackThread>& playbackThread) in AsyncCallbackThread() argument
6032 mPlaybackThread(playbackThread), in AsyncCallbackThread()
6077 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local
6078 if (playbackThread != 0) { in threadLoop()
6080 playbackThread->resetWriteBlocked(writeAckSequence >> 1); in threadLoop()
6083 playbackThread->resetDraining(drainSequence >> 1); in threadLoop()
6086 playbackThread->onAsyncError(); in threadLoop()
6664 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in outputsReady() local
6666 if (playbackThread->standby() && !playbackThread->isSuspended()) { in outputsReady()
DThreads.h1406 explicit AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);