Home
last modified time | relevance | path

Searched refs:threadLocked (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DEffects.h50 bool threadLocked) = 0;
151 void checkSuspendOnEffectEnabled(bool enabled, bool threadLocked);
543 bool enabled, bool threadLocked) override;
683 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
DDeviceEffectManager.h182 bool enabled __unused, bool threadLocked __unused) override {} in checkSuspendOnEffectEnabled()
DEffects.cpp345 void AudioFlinger::EffectBase::checkSuspendOnEffectEnabled(bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
346 mCallback->checkSuspendOnEffectEnabled(this, enabled, threadLocked); in checkSuspendOnEffectEnabled()
2855 const sp<EffectBase>& effect, bool enabled, bool threadLocked) { in checkSuspendOnEffectEnabled() argument
2860 t->checkSuspendOnEffectEnabled(enabled, effect->sessionId(), threadLocked); in checkSuspendOnEffectEnabled()
DThreads.h431 bool threadLocked);
DThreads.cpp1152 bool threadLocked) { in checkSuspendOnEffectEnabled() argument
1153 if (!threadLocked) { in checkSuspendOnEffectEnabled()
1168 if (!threadLocked) { in checkSuspendOnEffectEnabled()