Searched refs:Reset (Results 1 – 8 of 8) sorted by relevance
363 void Reset(OutputStream& os) { in Reset() function in Writer1442 void Reset(OutputStream& os) { in Reset() function in Writer2522 void Reset(OutputStream& os) { in Reset() function in Writer3626 void Reset(OutputStream& os) { in Reset() function in Writer4782 writer.Reset(ss); in itoa_Writer_InsituStringStreamVerify()817 writer.Reset(ss); in itoa_Writer_InsituStringStream()849 writer.Reset(ss); in itoa64_Writer_InsituStringStreamVerify()884 writer.Reset(ss); in itoa64_Writer_InsituStringStream()
5 Reset(); in FrameBuffer()11 void FrameBuffer::Reset() { in Reset() function in FrameBuffer20 Reset(); in InitializeGLContext()
24 void Reset();
258 writer.Reset(buffer); in TEST()262 writer.Reset(buffer); in TEST()266 writer.Reset(buffer); in TEST()
66 writer.Reset(buffer); in TEST()
423 Reset ShortcutManager rate-limiting;reset_shortcut_manager_throttling424 Reset Wi-Fi, mobile & Bluetooth;network_reset_pref425 Reset app preferences;reset_app_prefs426 Reset options;reset_dashboard427 Reset options;reset_dashboard_fragment_screen428 Reset to default values;autofill_reset_developer_options
89 void Reset(OutputStream& os) { in Reset() function
274 ## Completeness and Reset {#CompletenessReset}278 …more than one root). To reuse the `Writer` object, user can call `Writer::Reset(OutputStream& os)`…