Searched refs:availableUnits (Results 1 – 1 of 1) sorted by relevance
480 int availableUnits = Math.min(mUnitCount, mSlotCount); in initLayoutParameters() local481 int usedMinorLength = availableUnits * minorUnitSize + in initLayoutParameters()482 (availableUnits - 1) * mSlotGap; in initLayoutParameters()